Hello. Black Desert Global Lab here.

Here are the updates for May 22, 2026 (Fri).

The updates made to the Black Desert Global Lab apply only to the Global Lab, and may be subject to change when updated to the official servers. Adventurers, please keep this in mind.

Additions and Improvements

Character

Hello, Adventurers.
The PvP balance adjustments that have been carried out weekly will be concluded with this Black Desert Global Lab update.

As the Arena of Solare regular season has entered its latter half, we aim to maintain the current flow stably rather than introducing drastic changes to your combat experience for the time being.
Of course, we will continue to monitor and review PvP balance, and we will carefully examine areas where adjustments are deemed necessary in the future.

Furthermore, we are preparing improvements for the next character balance adjustment in the PvE area. We will provide information regarding PvE balance adjustments sequentially during the upcoming month of June.
 
We will continue to closely monitor the game to ensure the personality and role of each class are well-expressed across various content. Thank you.


Greetings, Adventurers.
The PvP balance adjustments we have been implementing every week will conclude with this Black Desert Global Lab update.

As we enter the latter half of the Arena of Solare regular season, we aim to maintain a stable balance for the time being rather than introducing drastic changes to your combat experience. Of course, we will continue to monitor and review PvP balance, carefully addressing any areas that require adjustments in the future.

Additionally, our next character balance adjustments will focus on PvE. We plan to share details regarding these PvE balance adjustments sequentially, starting this June.

We will continue to monitor each class's performance to ensure their unique identity and role across various types of content.
Thank you.
Kunoichi
Awakening Kunoichi is a class that performs the role of a melee dealer and assassin. Despite possessing assassination abilities, she had a strong tendency to easily maintain Super Armor status and deal damage reliably. Accordingly, in this update, we have adjusted her skill combos to create appropriate openings, taking her assassination capabilities into consideration.

In addition, for the <Penumbral Blade> skill, which had very fast and powerful chain capabilities, we have increased the time you can see the character before the attack and removed the crowd control effects so that opponents can respond to it.


[Kunoichi]
Kunoichi Awakening is a melee DPS and an assassin. However, because she could easily maintain Super Armor to deal damage safely despite her assassination potential, we have adjusted her skill combos to leave appropriate openings, bringing her more in line with her intended role.

We have also adjusted Penumbral Blade, an exceptionally fast and powerful skill, to give opponents a fair chance to react by increasing its wind-up time and removing its CC effects.
Awakening
Prime: Pendulum Kick
  • The protection effect has been changed from Super Armor to Forward Guard.
 
Crescent Barrage
  • Changed so that Stamina does not recover during the skill animation.
  • Changed so that the protection effect is removed immediately after the attack.
 
Moon Waltz
  • Changed so that the Stiffness effect on hit is only applied to monsters.
  • Changed so that the character becomes visible immediately after the movement ends.
 
Fragrant Stigma
  • Stiffness effect on hit has been added.
  • Down Smash effect has been removed.
 
Flow: Vice
  • The protection effect has been changed from Super Armor to Super Armor while using the skill.
 
Lahn
Awakening Lahn has been performing exceptionally well, driven by the increased utility of Deadly Dance since the last update. To address this, we changed this dashing skill, Deadly Dance, to consume Stamina and increased its cooldown, requiring players to use it more carefully.
Additionally, we adjusted the PvP damage of certain skills to make it harder to secure kills using only Super Armor combos after landing a CC on a target.


[Lahn]
Lahn Awakening has been performing exceptionally well, driven by the increased utility of Deadly Dance since the last update. To address this, we changed this dashing skill, Deadly Dance, to consume Stamina and increased its cooldown, requiring players to use it more carefully.
Additionally, we adjusted the PvP damage of certain skills to make it harder to secure kills using only Super Armor combos after landing a CC on a target.
Awakening
Death Dance
  • The resource required to use the skill has been changed from WP to 200 Stamina.
  • The cooldown has been changed from 6s → 8s.
 
  • The PvP damage of the following skills has been changed.
Skill Name Before After
Flow: Mass Destruction PvP damage reduction rate 44.69%
PvP damage reduction rate 40.5%
Death Dance III PvP damage reduction rate 36.93%
PvP damage reduction rate 34%
Skull Crusher III
PvP damage reduction rate 37.04%
PvP damage reduction rate 35.3%
Striker
Awakening Striker is a melee DPS class that also plays a role in disrupting enemy formations through the Battle Cry skill. While it is necessary to absorb enemy damage while attempting to disrupt formations, the class was able to maintain combat with high survivability even in situations where that was not required. Therefore, we are making adjustments to reduce this high survivability.


[Striker]
Striker Awakening is a melee DPS that excels at disrupting enemy formations with Battle Cry. While absorbing enemy damage is necessary during these disruptions, he has been able to sustain combat with high survivability even outside of these situations. Therefore, we are making adjustments to reduce it.
Awakening
Explosive Blow
  • The HP recovery effect per hit upon successful hits has been changed from +98 to +200.
 
Ferocious Assault
  • The HP recovery effect upon using the skill has been removed.
 
Flow: Prey Hunt
  • The HP recovery effect upon using the skill has been removed.
 
Roar
  • The HP recovery effect per hit upon successful hits has been changed from +180 to +224.
 
 
Spiral Cannon
  • The HP recovery effect per hit upon successful hits has been removed.
  • The All Evasion Rate increase effect has been changed from +36 to +24.
 
Mystic
Adjustments are being made to Mystic Awakening because, depending on the situation, the pull effect of the <Dragon's Rip> skill made it difficult for opponents to escape, which posed a challenge in terms of counterplay.
The defensive effect of the <Dragon's Rip> skill has been changed to Forward Guard, which introduces the risk of being hit by crowd control effects while using the skill. However, the skill linkages have been improved, allowing you to cancel the skill based on your judgment and attempt other skills instead.


[Mystic]
We have adjusted Mystic Awakening's Dragon's Rip to address situations where opponents were pulled in and left with no way to escape.
The defensive effect for Dragon's Rip has been changed to Forward Guard, exposing her to CC. However, its combo was adjusted so she can cancel the skill and use other skills based on your judgment.
Awakening
Dragon's Rip
  • The defensive effect has been changed from Super Armor to Forward Guard.
  • Improvements have been made to allow for quick follow-up combos with Flash Step, Silent Step, or Wave Orb during the skill's animation.
Drakania
For Drakania Succession, we hope to see her thrive on the battlefield by continuing the fight based on the relentless recovery of the <Markthanan's Heart> skill.

Accordingly, following the previous increase in recovery, we have added an Ion charging effect to <Succession: Azure Onslaught>, a skill used to open combat. Additionally, we have made improvements so that when you charge Ions by dealing melee damage with <Markthanan's Dominion> or by taking risks such as with <Prime: Skewer>, you can attempt a greater number of enhanced attacks.


[Drakania]
Drakania Succession is expected to thrive on the battlefield, leveraging the relentless healing of Succession: Markthanan's Heart to continue fighting.

Following the previous increase to her HP recovery, we have added Ion stockpiling to her initiating skill, Succession: Azure Onslaught. Additionally, we have made improvements so that when she successfully stockpiles Ion, whether by dealing damage with Markthanan's Dominion or by taking risks with Prime: Skewer, she can unleash even more empowered attacks.
Succession
Prime: Lung Piercer
  • Ion recovery upon successful hit has been changed from 6 to 9.
 
Prime: Markthanan's Domain
  • Ion recovery upon successful internal hit has been changed from 3 to 6.
 
Bolt Link
  • Ion recovery upon successful hit has been changed from 3 to 6.
 
Succession: Blue Blitz
  • Added an effect where Ion is recovered by 3 upon a successful hit.
 
Prime: Ascension
  • Cooldown has been changed from 12 seconds to 10 seconds.
Woosa
Unlike those of other classes, Woosa's movement functioned differently depending on the direction (forward, backward, left, or right). With this update, we have unified the mechanisms of her movement skills so they can be used in any direction intuitively.


[Woosa]
Unlike those of other classes, Woosa's movement functioned differently depending on the direction (forward, backward, left, or right). With this update, we have unified the mechanisms of her movement skills so they can be used in any direction intuitively.
Succession
Solemn Step, Cloud Stride, Flow: Cloud Stride
  • Flow: Cloud Stride can now be activated after using Solemn Step.
  • Cloud Stride can now be activated while on cooldown.
    • Accordingly, Flow: Cloud Stride can now be activated in place of the Solemn Step and Cloud Stride skills while they are on cooldown.
    • Following these changes, the activation method when linking Solemn Step, Cloud Stride, and Flow: Cloud Stride has been changed.
  • Stamina will no longer recover until the animation ends when using Solemn Step, Cloud Stride, and Flow: Cloud Stride.

 

Class Improvements and Changes
  • [Drakania] Fixed an issue where the grab skill's unique visual effect was occasionally not visible to other adventurers when linking Markthanan's Pierce after Storm Piercer.
  • [Maehwa] Fixed an issue where the sound effects in the preview video for the Flow: Moonrise skill in the Skill window (K) were unnatural.

Contents

Altar of Blood 'The 2nd Abyss Illusion'

The Second Abyss Illusion
Minimum AP for Matching Recommended AP Minimum DP for Matching Recommended DP
395 1895 450 760
Blood Loot: Abyss Illusion
(Weekly Completion Reward)
Guaranteed Rewards upon Opening Rewards Obtained at a Specified Chance
Resplendent Origin of Predation
Advice of Valks (+100)
Trace of Nature x25–30
Sealed Black Magic Crystal x60–65
Caphras Stone x80–85
Ancient Spirit Dust x80–85
Black Stone x125–130
Gold Bar Box x5
(Contains 3 to 10 1kG Gold Bars upon opening)
Advice of Valks +200/+250/+300
Resplendent Origin of Predation x5
Resplendent Essence of Predation x10
Gold Bar Box x15
(Contains 3 to 10 1kG Gold Bars upon opening)

Items

Stacking Changes for Certain Items

[Event] Gula's Courser Training Selection Box Krogdalo Horse Gear Crafting Support Box Combat/Life Potion Selection Box [Event] Skill Change Coupon Selection Box
[Event] Artisan Worker Selection Box I [Event] Artisan Worker Selection Box II [Event] Splat Fisher's Clothes Set (7 Days) [Event] Da-Dum Da-Dum Diving Suit Set (7 Days)
Horse Gear Set Selection Box [Event] Underwear Box [Event] Eyewear Box [Event] Accessory Box (Ear)
[Event] Accessory Box (Mouth) Sharp Black Crystal Shard Bundle [Season] Boss Gear Exchange Coupon  

 

Adjustment to Central Market Max Prices for Certain Items

Today on the Black Desert Global Lab, we have adjusted the Central Market max prices for certain items.
This is for the same purpose as the official server update conducted last April, intended to address items that were not being traded easily because their Central Market prices were low compared to the cost required to obtain or craft them.

For example, items like Energy Potions, which have increased in necessity due to recent updates related to gathering activities, and the Triple-Float Fishing Rod, which is rare due to limited acquisition sources, were not being traded well because their Central Market prices did not properly reflect these circumstances.
With this update, we have adjusted the Central Market max prices for such items.
We hope that through this, selling Adventurers can earn higher profits, and purchasing Adventurers can purchase the items they need smoothly for a more enjoyable adventure.


[Certain Item Stacking Changes]
We have adjusted Black Desert Global Lab's Central Market Max Price for certain items for the same reason as the live server update back in April, released to address the items that are rarely traded because their Central Market prices are too low compared to their costs.
 
For instance, items like Energy Potions which have seen increased demand due to recent Gathering updates, and the rare Triple-Float Fishing Rod which has a limited source of acquisition were rarely traded as their market prices failed to reflect their actual value.
We hope this allows higher revenue for the sellers, and easy access to desired items for the buyers for more fun adventures.
Energy Potions
Item Name Previous Max Price New Max Price Increase Rate
Energy Potion (Small) 1,350,000 5,400,000 300%
Energy Potion (Medium) 2,700,000 10,800,000 300%
Energy Potion (Large) 4,500,000 18,000,000 300%
Energy Potion (Extra Large) 5,750,000 23,000,000 300%
Saps
Item Name Previous Max Price New Max Price Increase Rate
Arbor Sap 30,000 50,000 67%
Ash Sap 21,000 50,000 138%
Cedar Sap 21,000 50,000 138%
Tundra Cedar Sap 40,000 50,000 25%
Pine Sap 21,000 50,000 138%
Thorn Sap 21,000 50,000 138%
Birch Sap 21,000 50,000 138%
Maple Sap 21,000 50,000 138%
Caphras Sap 40,000 50,000 25%
Fir Sap 21,000 50,000 138%
Moss Tree Sap 21,000 50,000 138%
Elder Tree Sap 21,000 50,000 138%
Cactus Sap 21,000 50,000 138%
Acacia Sap 30,000 50,000 67%
Cypress Sap 30,000 50,000 67%
Palm Sap 21,000 50,000 138%
Elder Sap 30,000 50,000 67%
Meat
Item Name Previous Max Price New Max Price Increase Rate
Deer Meat 19,800 50,000 153%
Lamb Meat 20,000 50,000 150%
Fox Meat 20,000 50,000 150%
Rhino Meat 25,500 50,000 96%
Pork 16,100 50,000 211%
Beef 20,000 50,000 150%
Raccoon Meat 20,000 50,000 150%
Weasel Meat 20,000 50,000 150%
Bear Meat 21,700 50,000 130%
Wolf Meat 18,900 50,000 165%
Goat Meat 17,900 50,000 179%
Sea Lion Meat 16,100 50,000 211%
Rabbit Meat 11,300 50,000 342%
Rock Elephant Meat 25,500 50,000 96%
Dried Fish Items
Item Name Previous Max Price New Max Price Increase Rate
Dried Goby 3,420 30,700
 
798%
Dried Hairtail 7,250 32,400 347%
Dried Flatfish 6,250 32,200 415%
Dried Salmon 5,150 31,800 517%
Dried Yellowtail 5,500 31,800 478%
Dried Puffer Fish 20,100 36,800 83%
Dried Horse Mackerel 2,730 30,900 1032%
Dried Rockfish 6,200 30,200 387%
Dried Squid 6,200 30,900 398%
Dried Octopus 19,500 31,200 60%
Dried Blue Crab 2,250 30,800 1269%
Dried Jellyfish 3,090 31,100 906%
Dried Shellfish 2,980 31,000 940%
Dried Carp 19,000 36,800 94%
Dried Crucian Carp 4,770 31,600 562%
Dried Trout 6,800 32,300 375%
Dried Catfish 6,850 32,400 373%
Dried Freshwater Eel 19,500 37,000 90%
Dried Cherry Salmon 17,500 36,300 107%
Dried Angler 22,000 37,500 70%
Dried Marlin 20,500 37,000 80%
Dried Mackerel 6,000 32,000 433%
Dried Flying Fish 6,500 32,200 395%
Dried Bonito 7,550 32,600 332%
Dried Ray 7,250 32,400 347%
Dried Seahorse 3,540 31,300 784%
Dried Starfish 2,220 30,900 1292%
Dried Filefish 3,390 31,100 817%
Dried Scorpionfish 2,980 31,000 940%
Dried Mullet 3,390 31,100 817%
Dried Lenok 21,600 37,400 73%
Dried Arowana 21,000 37,100 77%
Dried Sweetfish 6,850 32,300 372%
Dried Softshell Turtle 6,700 32,300 382%
Dried Bass 5,850 32,000 447%
Dried Crayfish 6,000 32,000 433%
Dried Minnow 2,560 30,900 1107%
Dried Bluegill 2,890 31,100 976%
Dried Korean Stumpy Bullhead 3,510 31,400 795%
Dried Pale Chub 2,890 31,100 976%
Dried Loach 2,980 31,000 940%
Dried Korean Sandeel 2,760 30,900 1020%
Dried Bitterling 3,090 31,100 906%
Dried Freshwater Minnow 2,920 31,100 965%
Dried Sculpin 9,000 33,000 267%
Dried Spanish Mackerel 20,100 36,800 83%
Dried Conger Eel 20,400 37,400 83%
Dried Croaker 7,700 32,600 323%
Dried Greenling 3,750 31,200 732%
Dried Flounder 3,510 31,400 795%
Dried Herring 20,700 37,300 80%
Dried Sardine 7,100 32,500 358%
Dried Cardinalfish 2,890 31,100 976%
Dried Hardyhead Silverside 3,030 31,200 930%
Dried Japanese Whiting 2,730 30,900 1032%
Dried Mahi Mahi 3,690 31,200 746%
Dried Sea Catfish 3,270 31,100 851%
Dried Blenny 5,950 32,000 438%
Dried Threadfin Bream 22,600 37,700 67%
Dried Rabbitfish 19,200 36,500 90%
Dried Rockfish (small) 6,550 32,200 392%
Dried Surfperch 2,470 30,900 1151%
Dried Filefish (small) 3,330 31,100 834%
Dried Flowerfish 19,800 37,000 87%
Dried Sea Poacher 6,050 32,100 431%
Dried Gurnard 3,510 31,400 795%
Dried Dory 21,400 37,900 77%
Dried Sandfish 3,180 31,200 881%
Dried Red Mullet 2,820 30,900 996%
Dried Horsehead 19,500 37,000 90%
Dried Red Seabream 7,400 32,500 339%
Dried Four-finger Threadfin 2,140 30,700 1335%
Dried Stone Moroko 20,500 37,000 80%
Dried Dace 4,890 31,800 550%
Dried Rosy Bitterling 2,370 30,700 1195%
Dried Telescope Carp 2,470 30,900 1151%
Dried Korean Bullhead 20,400 37,400 83%
Dried Smelt 5,550 31,800 473%
Dried Striped Bitterling 3,390 31,100 817%
Dried Paradise Fish 3,540 31,300 784%
Dried Sarugi 6,250 32,200 415%
Dried Korean Seerfish 19,600 36,700 87%
Dried Spotted Barbel 5,200 31,700 510%
Dried Grouper 2,760 30,900 1020%
Dried Butterflyfish 3,240 31,100 860%
Dried Clownfish 5,050 31,800 530%
Dried Blue Tang 7,350 32,600 344%
Dried Cloud Wrasse 21,400 37,200 74%
Dried Blackfin Dart 22,500 38,200 70%
Dried Porcupine Fish 19,300 36,800 91%
Dried Sole 3,210 31,100 869%
Dried Atka Mackerel 20,200 37,100 84%
Dried Cuttlefish 5,800 32,000 452%
Dried Pacific Saury 2,310 30,800 1233%
Dried Halfbeak 5,150 31,800 517%
Dried Pomfret 5,950 32,000 438%
Dried Sand Lance 3,360 31,000 823%
Dried Korean Minnow 22,900 38,200 67%
Dried Willow Minnow 24,300 38,900 60%
Dried Dark Chub 6,550 32,300 393%
Dried Korean Bullhead (spotted) 7,550 32,600 332%
Dried Mudskipper 8,100 32,900 306%
Dried Korean Stumpy Bullhead 6,850 32,400 373%
Dried Loach (spotted) 7,400 32,600 341%
Dried Medaka 7,400 32,600 341%
Dried Icefish 15,100 35,300 134%
Dried Loach (spotted) 15,400 35,500 131%
Dried Yare 15,600 35,400 127%
Dried Crucian Carp (true) 16,200 35,600 120%
Dried Pale Chub 17,400 36,000 107%
Dried Flounder (striped) 16,300 36,000 121%
Dried Blenny (yellow-striped) 16,600 36,100 117%
Dried Korean Shiner 13,900 34,800 150%
Dried Pike 14,900 35,300 137%
Dried Bitterling (spined) 15,300 35,200 130%
Dried Goby (two-striped) 14,200 34,900 146%
Dried Bullhead (large) 13,900 34,800 150%
Dried Korean Minnow (white) 3,960 31,400 693%
Dried Stickleback 960 30,300 3056%
Dried Bullhead (Asiatic) 3,000 31,000 933%
Dried Boxfish 5,200 31,800 512%
Dried Spear Squid 900 28,800 3100%
Dried Rockfish 810 26,700 3196%
Dried Lionfish 5,200 31,800 512%
Dried Leaf Fish 4,800 31,700 560%
Dried Hatchetfish 5,000 31,700 534%
Dried Flying Fish (tropical) 5,800 32,000 452%
Dried Pleco 5,500 31,800 478%
Dried Lava Scaled Stargazer 5,050 31,800 530%
Dried Scorpionfish (tropical) 5,650 31,900 465%
Dried Yellow-striped Goatfish 5,750 32,100 458%
Dried Dusky Flathead 5,650 31,900 465%
Dried Fish 960 32,300 3264%
Other Items
Item Name Previous Max Price New Max Price Increase Rate
Morning Light Traditional Cooking Utensil 12,500,000 27,500,000 120%
Morning Light Traditional Alchemy Tool 12,500,000 27,500,000 120%
Triple-Float Fishing Rod 9,300,000 100,000,000 975%
Thousand-Year Old Wild Ginseng 6,000,000,000 10,000,000,000 67%
Laulau's Heart 1,500,000,000 10,000,000,000 567%
Resolute Laulau's Heart 2,000,000,000 10,500,000,000 425%
Delotia Powder 15,000 50,000 233%
Refined Delotia Reagent 32,300 80,000 148%


Monsters

World Bosses: Garmoth, Muraka


Quests, Knowledge


Background, NPCs, Effects, Cutscenes


Mounts

Improvements to Large Ship Overload Conditions

Example) When an Epheria Carrack with a maximum load weight of 30,000 LT is carrying exactly 30,000 LT
- Previous: Becomes overloaded and unable to use ship skills
- Improved: Does not become overloaded and ship skills can be used

UI

Removal of Cheer Animation When Obtaining Items

When obtaining valuable items during your adventures, your character would perform a cheer animation. While this was a good way to intuitively notify you that you had obtained a rare item, it often caused trouble during dangerous combat situations due to the animation triggering unexpectedly.
To keep the purpose of notifying you of valuable items while preventing the risk to your character, we have removed the existing cheer animation and added a UI notification instead.


[Item Drop Cheer Animation Removal]
Previously, when you obtained a valuable item during your adventure, your character would cheer. While this was a clear way to show that a rare item was dropped, it often put players in danger when the animation triggered unexpectedly in the heat of battle.
To prevent such a risk while keeping the purpose of notifying you of rare item drops, we have removed the cheering animation and added a UI notice instead.


System

Arena of Solare Penalty System

We would like to sincerely thank you for all the interest and love you have shown for the ongoing Arena of Solare regular season.
Today, we would like to inform you about a system being introduced to the Arena of Solare.

The Arena of Solare is a 3v3 "team-based" PvP content.
Naturally, the performance of each individual team member is a very important factor directly tied to victory.

Recently, we have confirmed many reports regarding players who enter the Arena of Solare and perform no actions, disrupting the enjoyable gameplay experience of other Adventurers.
In this update, a penalty system will be introduced for such behavior of doing nothing, also known as 'AFK' behavior.

Now, if you do not perform any actions in the Arena of Solare, a penalty will be imposed based on certain criteria,
and as these penalties are repeated, the intensity of the penalty will increase, with matchmaking restrictions of up to 30 days being imposed.

However, as the system applies rules without exception when determining whether specific gameplay is problematic, we have set the criteria very carefully and cautiously to minimize the chance of penalties being imposed on players who were playing with sincerity despite various variables and special circumstances.

This system is intended to improve the gameplay experience so that Adventurers can enjoy the Arena of Solare even more,
and with this goal, we will continue to look for ways to make improvements and provide updates.

We ask for your continued participation in the remainder of the Arena of Solare regular season. Thank you.


[Arena of Solare Penalty]
Thank you so much for your interest and love for the ongoing Arena of Solare regular season. Today, we would like to introduce a new system to Arena of Solare.

Arena of Solare is 3v3 "team-based" PvP content. Naturally, the performance of each individual team member is a crucial factor directly tied to victory.

Recently, we have confirmed many reports regarding players who enter Arena of Solare and remain idle, disrupting the gameplay experience of other Adventurers. In this update, we are introducing a penalty system for this idle, or "AFK," behavior.

Going forward, inactivity in Arena of Solare will result in penalties based on specific criteria. Their severity will increase for repeated offenses, up to 30 days of matchmaking restriction.

However, because these rules are systematically applied without exception when determining problematic behavior, we have carefully set the criteria to ensure that players do not receive penalties while genuinely trying their best.

This system is aimed at improving your overall experience in Arena of Solare. With this objective in mind, we will continue to seek improvements to provide further updates.

We hope you continue to enjoy the remainder of the Arena of Solare regular season. Thank you.
Cumulative Penalty Count Penalty Details
1st Warning
2nd Matchmaking restricted for 24 hours (1 day)
3rd Matchmaking restricted for 24 hours (1 day)
4th Matchmaking restricted for 72 hours (3 days)
5th Matchmaking restricted for 72 hours (3 days)
6th Matchmaking restricted for 72 hours (3 days)
7th Matchmaking restricted for 144 hours (7 days)
8th Matchmaking restricted for 288 hours (14 days)
9th Matchmaking restricted for 720 hours (30 days)
※ The cumulative penalty count resets when the Arena of Solare season ends.




Corrections and Changes

Thank you to all the Adventurers who are always with Black Desert.